using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Settings
{
    public const float itemfadeDuration = 0.35f;
    public const float targetAlpga = 0.45f;
    //时间相关
    public const float secondThreshold=0.01f;
    public const int secondHold = 59;
    public const int minuteHold = 59;
    public const int hourHold = 23;
    public const int dayHold = 10;
    public const int seasonHold = 3;
    //transition
    public const float FadeDuration = 1.5f;

    public const float gridCellSize = 1;
    public const float gridCellDigonalSize = 1.41f;
    public const float pixelSize = 0.05f;

    public const float animationBreakTime=5f;//动画间隔

    public const int maxGridSize = 9999;
    
    //Light
    public const float lightChangeDuration = 25f;
    public static TimeSpan MorningTime = new TimeSpan(5, 0, 0);
    public static TimeSpan EveningTime = new TimeSpan(21, 0, 0);

    public static Vector3 playerStartPos = new Vector3(0, 0, 0);
    public static int playermoney = 100;
}
